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League Points Explained

League Points Explained

A player asked me a question about league points today and after answering, I decided to share my answer because other players might have the same question. 

The Question: How do league points work and how are they calculated?

My goal for the league points was to make it as simple as possible and I think I have achieved that goal. Here is the way that it breaks down:

A player receives 1 point for every place they finish in a league tournament. For example, lets say that  20 people register for the Monday Sharkz League Tournament.  In this example, a maximum of 20 points will be earned by the winner of the tournament.  On the flip side, the player that gets knocked out first or finishes in 20th place will only receive 1 point.

This is straight from a tournament history file: (2 no-shows, so there were actually only 14 points available)

Tournament=Wed Sharkz League
Number=338
BuyIn=50+0
PrizeBonus=1000
MultiplyBonus=No
Entrants=16 (2 no-shows)
Start=2011-11-16 20:30:13
Place16=DeepPockets (0)  -----> 1 league point(s)
Place15=SwordFish (0)       -----> 2 league point(s)
Place14=edfrazier (0)           -----> 3 league point(s)
Place11=Maverick (0)           -----> 4 league point(s)
Place10=MissBehaving (0) -----> 5 league point(s)
Place9=Scratch (0)               -----> 6 league point(s)
Place8=Goose (0)                -----> 7 league point(s)
Place7=too-tall (0)                -----> 8 league point(s)
Place6=TheDish (0)             -----> 9 league point(s)
Place5=gizzlewick (0)           -----> 10 league point(s)
Place4=MrWizard (170)        -----> 11 league point(s)
Place3=Glock803 (289)       -----> 12 league point(s)
Place2=goweny (476)           -----> 13 league point(s)
Place1=R1ckJon3z (765)     -----> 14 league point(s)

Stop=2011-11-16 21:32:40

That's all there is to it, nothing fancy, just a point for every place a player finishes.  The league tournaments are growing and that is a good thing because the more people that play, the more points there are to be gained!

 


Ricky Jones - posted on Thursday, November 17, 2011

  • "I make ACES fold....."

3 Comments on this article


  1. # AKman99752

    pretty similar to our live play league points system. Since we have a maximum of 30 players that can play, our points are always 30 for a win and 1 less for each place down. There has to be a minimum of 9 players for it to count as a league game. We give 3 bonus pts for winning, a bonus pt for a knock out and 1 bonus pt for getting the most knock outs. So the most points you can get is 30 + 3 +1 + 1 = 35. Having the same maximum points available every game regardless of the number of players ( as long as there is at least 9 for it to count ) keeps the points consistent and the competition pretty tight. Makes for some exciting competition towards the end of the year when the bottom half of the Avg. pts per game. The top ten in Avg pts per game play in the Championship game the 1st friday in January every year. Oh, and to be ranked a player has to have played in a minimum of 45% of the tournaments set by the player that played the most tournaments. So if a player played 100 games in a season, to be ranked you would of had to of played 45. Our set up makes for great competition through out the year and keeps everyone coming!

    Friday, November 18, 2011


  1. # AKman99752

    We have found that this points system is not fair. So we now use one which is VERY fair. The problem with your current points system is that players in certain time zones may be penalized for where they live. ie: they may be only able to play in the sharkz league games where there are not many players, thus limiting the number of points they can earn.

    The current points system ONLY WORKS FAIRLY if there is the SAME NUMBER OF PLAYERS IN EVERY GAME.


    Our live league now uses a points system that allows for variations in the number of players in any given tournament. The The formula is set for 15 players, which is our average number of players per game. A win is worth 100 pts at 15 players and last place is worth 6.67 pts. The points between last and first are evenly scaled. What is cool about this points system is that if there are more players, the points go up a little, if there are fewer players, down a little. For example: if there are just 10 players in one of our games then a win is worth 96.97 pts and 10th is worth 9.7 pts. If there were 20 players then a win would be worth 101.59 pts and 20th 5.08. In a 25 player game a win is worth 102.57 pts and 25th 4.10. and it adjusts automatically for whatever the number of players are in any given game. I think you can get the gist of it by now.

    If you are interested in trying it, here is our points formula:

    (1-(r/(n+1)))*106.67

    This points formula gives each player a number of points roughly in the range of 0 to 100 depending on the number of players in any given tourney and is based proportionally on their ranking in the tournament.

    Monday, February 06, 2012


  1. # Scratch

    I support AKman's ideas. I like the formula he describes. I also see that the Midnight (Eastern) and 4AM (Eastern) either go with only a few or don't go at all. Unless the West Coast US and Australians don't start to attend for the midnight game I see no reason to keep it. Same goes for the Europeans for the 4AM, which is later in your time than the 8:30AM (Eastern) is for Eastern United States. I think the PPT means nothing because of the vast difference in attendees to the games. I also think that when the 99 games are finished that the next series of games will allow those who cannot play as many games to also have a chance. The way to do that is to decide upon a number of games that is reasonable, say 70 games, and allow the people who play more than 70 to throw out their lowest scores. This should create and equalization for those who don't spend as much time as others.

    Tuesday, February 07, 2012

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